So, here we are. I have tried to show you the best way to start a Space Marine army, from my experience. Now I am going to talk about how I build my lists and the factors that I weigh.
I will again remind the reader that I am a novice to 40k. I have played many games in the last few years since starting. However, this is told from the point of view of a novice. If you do it differently, well that's great! Feel free to express your methods in the comments. I ask that any derisive or non constructive comments to be kept to yourself. As always take everything I say with a grain of salt. Lots of salt.
Where to begin? Well this has a simple answer. The Force Organization Chart, or FoC. If you can understand the FoC and why its so crucial to make the right choices in each category, well then my friend you are one step closer to victory!
Once you grasp the basics, the next step is determine what tactic you desire to effect on the battlefield.
You don't need to be able to name the tactic, just that you can visualize it.
-Does it require a special unit?
-How do your units move in relation to one and other?
-Are there special weapons required?
-Do you have a central unit you need to support?
Lets do an example:
I have a love for Tactical marines. I love the look and feel, as it were. So how to do I build an army with this unit in mind?
Well the first step is to determine what I plan on doing with these guys. In this case, I am just going to play capture and hold with them. So, in my opinion, the classic 10 man squad with a heavy bolter and flamer is looking pretty good. Sergeant takes a bolt pistol and chainsword for any bodies attempting to charge on them while they are holding the objective. Maybe a melta bomb to deal with vehicles.
See there, we are well on our way to a list!
Now we just have to add more units to support these guys. Maybe a transport to get them there fast. How about a chaplain to make them more stalwart.(Hold it, at all costs kind of moments) Also we could take multiple units of the same arrangement. Better for grab and hold action!
At this point we look at support units. Thunderfire cannons, to help kill off large tarpits. Perhaps a Sternguard in a drop pod, to rough up the backfield. Predators are great for dealing with monstrous creatures and fliers are amazing at causing fear on the battlefield.
After assembling the ideal picture in my mind of how my army moves, I fill the holes. I select the units in order of precedence, or how often I see them in my mind's picture of the tactical breakdown. Once I have done this. I determine which HQ will best support my army. Some allow for re rolls for reserve. Others have amazing combat abilities. It all boils down to which one fills out the army the best. If you need to strip points to get an HQ into your army, try to start with the units that look good, but don't really conform to your image in your mind of how the game plays out.
When you finish your list, run it against your friends. See what ideas they have. Check in the forums.
But before you change it. Play it.
You need to know how well your visualized list plays. It will help you to better calibrate the picture in your mind. It will help you to understand the game more deeply. And when you play your list, don't be bothered by losing. Only that you can see its actual movement, as compared to your imagined. When you do this a few times, you will start to see a better picture forming.
Assignment:
Build a list with the aforementioned method. After you have played it. Share it here.
Luck in battle, brothers.
ATSKNF,
Torquer