Thursday, March 13, 2014

Litanies of the Chaplain

Episode 1




Subscribe in a reader

Segmentum Command

 Episode 1



Download Here

Subscribe in a reader

Podcasting and other communications from the Holy Terra!


Greetings Battle Brothers,
This has been a crazy week for me. I am starting ramp up my posting. It has been worth it. I am getting lots of good feedback. I am also starting up 2 podcasts. Segmentum Command, a show I am doing with Grumpy Guardsman, is about Imperial forces in general and our mathhammer goodness. Litanies of the Chaplain, or LoC, is my podcast to try to help the SM players out their get back into the habit of loving the game. Especially our beloved Space Marines.

Segmentum Command- Editing is complete and should be up tonight.
LoC- It is in the can. Editing should be tonight or tomorrow. 

Show schedules are looking like:
Segementum Command- Bi Weekly
LoC- Out on Friday nights.

As always I am open to input. If you would like to take part in either show, drop me a line in the comments or use the contact on my page. I have discovered its actually very easy to do remote inclusion and would love to have outside voices involved. If you have ever wanted to take part in podcasting, now is your chance! I will love to get to other voices from around the world of 40k to take part!

ATSKNF,
Torquer

Wednesday, March 12, 2014

To adhere to Guilliman's holy text.

So, here we are. I have tried to show you the best way to start a Space Marine army, from my experience. Now I am going to talk about how I build my lists and the factors that I weigh.
I will again remind the reader that I am a novice to 40k. I have played many games in the last few years since starting. However, this is told from the point of view of a novice. If you do it differently, well that's great! Feel free to express your methods in the comments. I ask that any derisive or non constructive comments to be kept to yourself. As always take everything I say with a grain of salt. Lots of salt.


Where to begin? Well this has a simple answer. The Force Organization Chart, or FoC. If you can understand the FoC and why its so crucial to make the right choices in each category, well then my friend you are one step closer to victory!
Once you grasp the basics, the next step is determine what tactic you desire to effect on the battlefield.
You don't need to be able to name the tactic, just that you can visualize it.
-Does it require a special unit?
-How do your units move in relation to one and other?
-Are there special weapons required?
-Do you have a central unit you need to support?

Lets do an example:
I have a love for Tactical marines. I love the look and feel, as it were. So how to do I build an army with this unit in mind?

Well the first step is to determine what I plan on doing with these guys. In this case, I am just going to play capture and hold with them. So, in my opinion, the classic 10 man squad with a heavy bolter and flamer is looking pretty good. Sergeant takes a bolt pistol and chainsword for any bodies attempting to charge on them while they are holding the objective.  Maybe a melta bomb to deal with vehicles.
See there, we are well on our way to a list!
Now we just have to add more units to support these guys. Maybe a transport to get them there fast. How about a chaplain to make them more stalwart.(Hold it, at all costs kind of moments) Also we could take multiple units of the same arrangement. Better for grab and hold action!
At this point we look at support units. Thunderfire cannons, to help kill off large tarpits. Perhaps a Sternguard in a drop pod, to rough up the backfield. Predators are great for dealing with monstrous creatures and fliers are amazing at causing fear on the battlefield.
After assembling the ideal picture in my mind of how my army moves, I fill the holes. I select the units in order of precedence, or how often I see them in my mind's picture of the tactical breakdown. Once I have done this. I determine which HQ will best support my army. Some allow for re rolls for reserve. Others have amazing combat abilities. It all boils down to which one fills out the army the best. If you need to strip points to get an HQ into your army, try to start with the units that look good, but don't really conform to your image in your mind of how the game plays out.

When you finish your list, run it against your friends. See what ideas they have. Check in the forums.

But before you change it. Play it.


You need to know how well your visualized list plays. It will help you to better calibrate the picture in your mind. It will help you to understand the game more deeply. And when you play your list, don't be bothered by losing. Only that you can see its actual movement, as compared to your imagined. When you do this a few times, you will start to see a better picture forming.

Assignment:
Build a list with the aforementioned method. After you have played it. Share it here.

Luck in battle, brothers.

ATSKNF,
Torquer

Monday, March 10, 2014

Imperial Knight Fluff and stuff


-Have a knight constructed? Check!
-Really cool paint scheme? Check!
-Great army tactic ideas? Check!
-Fluffy background stuff to add to the immersive storytelling element? Well not really but I got a great paint job!
This is where you guys come in. I am going to create a custom household and I want it to be a community effort. Anything you guys want to contribute. Chime in! Got a name idea, story element, names of individual knights. As long as its appropriate to the game world I will work in to an ongoing story, I will be doing the same with my 5th company UM's. Once I finish this project.

I want to see if the community can create some good material we can all use!
So let start out with some House name ideas. Throw out as many ideas as come to mind. I will do my best to respond immediately to ideas for this project to finish it in the next week.

ATSKNF
Torquer

The Techmarine has delivered.

So here it is. We are still working on the fluff. The wife really put in the hours on the details. She magnetized the guns and shoulder armor. I really only did the metallic paints along with the shading. Still have some detail highlights to do. I also did the airbrush work on the general paint scheme. Masking tape is your friend!
Checkout the eyes!
I am really happy with how it turned out. We are already creating a Household. The general idea is a house that is friendly toward quite few space marine chapters. We actually stayed away from any of the major chapter colors. Note even the white we used is a more towards a parchment color. With the wife running SW and me primarily run UM, and kicking around the idea of White Scars/Redhunters, This house can run with any of them. I am going to have my community help with the fluff of the house. Stay tuned, I will be doing that post later today!
The size and shape of the base makes for easy basing. We used a piece of gaming mat for ours.
I also had the weekend to review the codex. I purchased the iPad version. I am not an apple guy myself. But I own upwards of 8 of the interactive books. They are a snap to use. The codex is quite beautiful. It really helped with out painting the model and with house ideas. It also includes everything you need to know on how to play with super heavies. Very nice as I didn't want to buy escalation. All-in-all, a very well done product. I will be going in to that in a later post. I promised the wife to wait on it, she really wants to be a part of it!
It looks daunting, but construction is a snap. I really love all of the details that went into this models design.
I also started work on the Segmentum Command podcast with Grumpy Guardsman and crew. It was a lot of fun. We will have to keep our alcohol to a minimum. I would like to thank my friend Grumpy guardsman and his house for all the help in the construction of the model, and the time on the podcast. The wife and I are eternally grateful. I am also grateful to the wife for her patients with me. As you will learn in time, I am a player of the game. I like the models, but have have little patients for painting and the like. So to her I say,I truly am the luckiest man alive!

Well now that it is out in the wild, I best get busy writing more post. I promise to keep my worship of my master of the forge(wife) to a minimum!

ATSKNF,
Torquer

Thursday, March 6, 2014

atsknf... no really, we arent supposed to be afraid!


Strength D-
Destroyer weapons. The bane of all things smaller than a land raider. The game breaking weapon.

So I have faced a Titan. It was an amazing experience. I lost my Land Raider in turn one.

~I Lost It Turn 1~


And yet, here I am planning on how to bring down a titan, without a titan. You have seen in my previous post, I have an Imperial Knight. I won't be taking it with me on my titan hunt. You see, I see that as the easy road. Victory achieved by Imperial Knight somehow feels cheaper to me. A lessening of the good name of the Wardens of the Eastern March.

So I build army lists. I math hammer.

You will not hear me saying, however, that strength D should be banned. Or how broken it is. Or unbalanced.

All you will hear is the sound of my armies marching into the breech, yet again. Looking for that beast that besmirched the 5th Co.

We will bring it down.

And they shall know no fear- it's the reason I play Space Marines. This game isn't fair? Not balanced?
Get over it.
Learn to defeat your foe, not cry about his OP netlist.
ATSKNF,
Torquer

Tuesday, March 4, 2014

Exciting projects

So after a fun weekend with Grumpy Guardsman, his Wife and his Brother. The wife and I are going to be working on a podcast, with those good people. Really excited to see how this turns out. Also on the modeling front, I have started building my Imperial Knight. I will be doing a report on that after I consult the Master of the Forge(READ-wife). I would like to also add a huge thank you to my friend Grumpy for inspiring me to get off my butt and get back on my Blog, and my Wife for helping me get my blog ship shape and in order. Couldn't ask for a better Commisar and Techmarine!
Also, I have some math hammer fun that I will be covering later in the week. 

ATSKNF,
Torquer